Elven Bowmaster

LevelB.A.B.FortRefWillSpecial Abilities
1+1+2+2+0Weapon Specialization, Close Combat Shot
2+2+3+3+0Precise Strike +1d6
3+3+3+3+1Superior Weapon Focus
4+4+4+4+1Ranged Sneak Attack +1d6
5+5+4+4+1Double Shot
6+6+5+5+2Free Attack, Precise Strike +2d6
7+7+5+5+2Superior Weapon Specialization
8+8+6+6+2Ranged Sneak Attack +2d6
9+9+6+6+3Hail of Arrows
10+10+7+7+3Precise Strike +3d6

Requirements
Race: Elven or Half-Elven
Base Attack Bonus: +5
Craft(Bowmaking): 2 ranks
Feats: Point Blank Shot, Precise Shot, Weapon Focus(longbow, shortbow, or the composite version of either)

Class Skills
The Elven Bowmaster's class skills(and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft(Bowmaking) (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), and Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at each level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: the Bowmaster is proficient with all martial weapons and light armor.

Weapon Specialization:
The Bowmaster receives the Weapon Specialization Feat (longbow, shortbow, or the composite version of either).

Close Combat Shot: The Bowmaster can attack with a ranged weapon in a threatened area and not provoke an attack of opportunity.

Precise Strike: Bowmasters are masters of accuracy, and know how to hit a vulnerable area every time. While shooting a bow at a target within 30 feet, the Bowmaster does an additional 1d6 damage. This ability does not work against creatures without discernable anatomies. Any creature immune to critical hits is also immune to precise strike.
This damage increases to 2d6 at 6th level and 3d6 at 10th level. This stacks with any form of sneak attack damage.

Superior Weapon Focus: Stacking with any existing weapon Focus bonus, this adds an additional +1 to all attack rolls with the Bowmaster's bow.

Ranged Sneak Attack: Any time the Bowmaster's target would be denied his dexterity bonus to AC(regardless of whether he has a Dexterity bonus), the Bowmaster's ranged sneak attack deals extra damage. The extra damage is +1d6 at 4th level and +2d6 at 8th level. Ranged attacks only count as sneak attacks if the target is within 30 feet. The bowmaster cannot strike with such deadly accuracy beyond that range. In every other way, treat this ability as a rogue's sneak attack. If the character has the sneak attack ability as a rogue, the bonuses stack.

Double Shot: When the situation calls for damage over accuracy and distance, Bowmasters will fire two arrows simultaneously at the same target. Both arrows use the same attack roll, which suffers a -2 penalty. Furthermore, the bow's range increment is decreased by 10 feet(this penalty is subtracted off the base range increment, any effects that increase the bows range, such as the Far Shot feat, are recalculated with the adjusted range increment). This attack requirs a full round action, but the two arrows each get full damage(from specialization, sneak attack, precise strike, etc.), and count as a single attack for purposes such as damage reduction or death from massive damage.

Free Attack: Once per round, whenever an ally within line of sight gains an attack of opportunity upon a foe, the Bowmaster can make one ranged attack against the same foe, at his highest base attack bonus as a free action.

Superior Weapon Specialization: This stacks with any existing Weapon Specialization bonus, and adds an additional +2 to all damage rolls made with the Bowmaster's bow.

Hail of Arrows: For the times when the Bowmaster is facing overwhelming numbers, this ability helps even the odds. By sacrificing all of his normal attacks for the round, the Bowmaster can instead make one shot at each enemy within line of sight up to a range of 30 feet. The Bowmaster may not make use of special attacks such as Double Shot, but still adds any damage from Precise Strike and ranged Sneak Attacks, as appropriate. This ability requires the full attack action.