ࡱ> gifM .bjbj== HWW*[l$xxxP T\44444[[[[[[[$] _[[t44[tttd44[t[t<tZuSZ4( 'xT Y&Zt[0\Yz`t`&Zt[This template is full of text inside square brackets[ ] locate and fill in test within the brackets and delete what is there or not needed.] [This document lays out the contents of any monster that you submit. It assumes you can write and submit in *.rtf *.doc or similar format.] [If this is not possible then submit your document in as similar lay out and format as this template.] [Do not refer to other classes or abilities from other classes that are not Open Game Content. If the item or ability is from other peoples work you must say where it came from and who wrote it.] [If you can use this template, do not use unusual fonts they may look good on your PC but on other peoples they do not look/appear the same.] [Text size 10 points, two columns 0.5mm apart, paragraph spacing 3 points before and 3 points after, use Times New Roman font for the test.] [Do not underline, use italics to emphasise.] [Use an appropriate language filter if you can as spelling mistakes are annoying, American English, British English or Australian English. Remember to check your grammar.] [This Template is written for British English and is A4 paper size. If you are going to use a different page size you will have to alter the tables width.] Race Name Written by [Author Name] [Mailto: Email address here] [This should be duplicated in section 15 of the OGL below] [Write a paragraph or more on the background of your race. Try and bring them alive and give them a flavour that is all their own] Personality: [Write here how the race behaves in the game world, and give guidance on how the character should role play them] Physical Description:[Write here a breakdown of how the creatures look] Table [Race name] Starting Ages AdulthoodBar, Rog, SorBa, Fig, Pal RanCl, Dr, Mn, WizBase age+[d mod]+[d mod]+[d mod]Table [Race name] Aging Effects MiddleOldVenerableMax[Age][Age][Age][+d]%Table [Race name] Height and Weight SexHeight ftModifierWeight lbsModifierManHeight+[d mod]Weight+[d]FemaleHeight+[d mod]Weight+[d]Relations: [Detail here how the race gets on with and relates to the other core races here] Alignment: [Detail here what tendencies the race has if any towards alignment and organisation] Lands: [Detail here where the race lives] Religion: [Detail here how the race fits in with the pantheons] Language: [Detail here what the racial language of the race is] Adventurers: [Detail here what makes the race turn to adventuring] Names: [Optionally here give a flavour of the sort of names the race will use, this can be hard but tie it to the language and the rest of the background details if possible. Names give a very important flavour to characters, to aid role playing] [Name of Race]Racial Traits Abilities: [Detail here the variation on the normal ability scores] Size: [Detail here the size and any special issues with size] Movement: [Detail here the races base speed] Weapons: [Detail any special weapon related details like the elves use of sword and bow here] Vision: [Detail any low light or Darkvision here] Skills: [Detail here any bonuses to skills here] Automatic Language: [Racial Language here]: Bonus Languages: {detail any bonus languages here] Special: [Detail here any special racial abilities or immunities, such as saves verses spells or bonuses to attack here] Favoured Class: Detail here the favoured class for the race] The Favoured class does not count towards the xp penalty for multiclassing. The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved. 1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content. 5 Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. THE FOLLOWING IS HEREBY DESIGNATED AS OPEN GAME CONTENT, IN ACCORDANCE WITH THIS LICENSE: [Monster Name]Written by: [Name and Email] Open Game License v 1.0a Copyright 2001, Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. d20 System rules and Content Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. a) All Monsters, their special abilities and related mechanics, (Difficulty Class, etc.), are Open Game Content. The following elements in this book are hereby identified as Product Identity: all character, item, and place names, histories, and named events, as well as all artwork and graphic design. This Product Identity is not Open Game Content, and, reproduction or retransmission without written permission of the copyright holder is expressly forbidden, except for the purpose of reviews. b) Other game mechanics wholly derived from the d20 System Reference Document, including alignment, abilities, saving throws, Armor Class, hit points, points of damage, miss chance, damage reduction, spell resistance, ability score damage, reach, and experience points, are Open Game Content. [Race Name Here] Community 3e Downloads http://community3e.com Open Game License 1.0a  W l > X   b l + 5 k x  DMqy 2E )y##")m)++++,~-.........5CJ4OJQJ0J$ 5OJQJCJB*CJmH phsH  CJmH sH 5\BGb= U W $$Ifa$$If..    $$Ifa$$Ifj$$Ifl\@ 64 la  > E I S W $Ifj$$Ifl\@ 64 laW X ^ d j p d$Ifj$$Ifl\? 64 lap q $Ifj$$Ifl\? 64 la ||s|| $$Ifa$$If}$$Iflrg <64 la  ||s|| $$Ifa$$If}$$Iflrg <64 la  b , l Dq~}$$Iflrg <64 la2 )?(& #@$K%%&'~(")))+,~-..((........ 9r !o 0+p,p-p.p/R . A!7"7#$n% P 4567l+p,p-p.p/R . 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